God Factory: Wingmen Wiki
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CHAIN*Blast[]

Teleports your gunship 65 units forward 3 times, with a small delay between jumps to adjust your trajectory. It leaves a distortion blast at the end of each jump.
This blast has a radius of 50 units and deals 150 distortion damage to enemies.

Cooldown: 45 secs

Ending inside an obstacle inflicts 150 to 300 points of damage which cannot be resisted and adds the distortion damage type to your gunship.


CHAIN*Quad[]

Teleports your gunship 65 units forward 4 times, with a small delay between jumps to adjust your trajectory. It leaves a distortion blast at the end of each jump.
This blast has a radius of 50 units and deals 150 distortion damage to enemies.

Cooldown: 45 secs

Ending inside an obstacle inflicts 150 to 300 points of damage which cannot be resisted and adds the distortion damage type to your gunship.


CHAIN*Trail[]

Teleports your gunship 65 units forward 3 times, with a small delay between jumps to adjus your trajectory. It leaves a trail composed of 4 small blasts in each jump's trajectories.
These blasts have a radius of 30 units and deal 50 distortion damage.

Cooldown: 45 secs

Ending inside an obstacle inflicts 150 to 300 points of damage which cannot be resisted and adds the distortion damage type to your gunship.


CHAIN*Loop[]

Teleports your gunship 65 units forward 3 times, with a small delay between jumps to adjusting your trajectory, then it teleports you back to your starting position. It leaves a trail composed of 3 small blasts in each jump's trajectories, except the last jump, which leaves 5 blasts.
These blasts have a radius of 30 units and deal 50 distortion damage.

Cooldown: 45 secs

Ending inside an obstacle inflicts 150 to 300 points of damage which cannot be resisted and adds the distortion damage type to your gunship.

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