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A valid gunship can be constituted of between 10 to 13 different gunship parts, because the Add-On and Wing Weapons are optional.
Here's the complete list of Gunship Parts by species with all of their stats broken down:


HUMAN[]

Human gunships are fast and agile, with above-average energy, but their parts tend to be lacking in resistances.
Their weapon inflict high damage, but have short ammo lifespans.

Bodies[]

Cockpits[]

Wings[]

Thrusters[]

Power Core[]

Shield Generator[]

Main Computers[]

Weapon Control Units[]

Devices[]

Add-Ons[]

Main Weapons[]

Wing Weapons[]


GUANTRI[]

Guantri gunships are versatile, all stats vary greatly and they have a lot of traits, which is why knowing the intent of each part is important.
Their weapons often inflict Negative Effects.

Bodies[]

Cockpits[]

Wings[]

Thrusters[]

Power Core[]

Shield Generator[]

Main Computers[]

Weapon Control Units[]

Devices[]

Add-Ons[]

Main Weapons[]

Wing Weapons[]


ARBLOS[]

Arblos gunships are slow and clunky, but reach very high boost speed and are quite resilient.
They have long ammo lifespan.

Bodies[]

Cockpits[]

Wings[]

Thrusters[]

Power Core[]

Shield Generator[]

Main Computers[]

Weapon Control Units[]

Devices[]

Add-Ons[]

Main Weapons[]

Wing Weapons[]


CHORION[]

Chorion gunships have average stats, making them often appear slow, but are very resilient. They tend to deal slightly lower damage, but that's compensated by a larger amount of ammos.

Bodies[]

Cockpits[]

Wings[]

Thrusters[]

Power Core[]

Shield Generator[]

Main Computers[]

Weapon Control Units[]

Devices[]

Add-Ons[]

Main Weapons[]

Wing Weapons[]



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