Here's the list of all things bad that can influence your ship's performances.
These Negative Effects can be removed by using the Purge.
Shield Leak
The Shield is damaged over time.
10 Damage per seconds for 20 seconds.
Energy Leak
Energy is loss over time.
40 Energy per seconds for 5 seconds.
Ammo Burn
Increase the amount of ammunition spent by firing.
Ammunition depletes twice as fast for 15 Secs.
Vulnerability
Decreases resistance to every basic damage types.
Resistances reduced by 20% for 10 Secs.
Unbalanced
Reduce the max turning speed.
60% less Handling for 10 Secs.
Slow
Reduces Speed and Boost Speed by lowering the thrusters' power.
40% Less Speed & Boost for 10 Secs.
Stall
Cuts all velocity in an instant.
Stops for 1 Sec.
Dysfunction
Cancels the next manoeuvre or ability, but still spends the energy/cooldown associated with the action.
Cancels one actions in the upcoming 20 seconds.
Shield Burst
Transfers some damage done to the gunship to every nearby allied gunship, carrier parts & turrets.
During 15 seconds, 20% of all damage received is applied on allies within a radius of 100 units.
Damage transferred cannot be resisted.
Radar Jam
Offscreen players' indicators and positions in the minimap cease to be displayed.
Duration: 15 Seconds.