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How to Get Started?
Don't underestimate this GoD Factory: Wingmen is a complex game with a fast, but deep and really fun learning curve which takes some getting used to. Grasping all of the intended mecanisms from doing -
Damage Types
Basic Damage represents damage dealt by weapons and abilities. All primary sources of damage in the game has at least 1 Basic Damage Type. Each Basic Damage Type has a corresponding resistance, which reduces incoming -
Species
In the God Factory universe, there is a multitude of existing Species... Much more than that actually, but in the game, there are 4 which are playable: -
GoD Factory: Wingmen Wiki
GoD Factory: Wingmen is a team based competitive space combat simulator in which the goal is to destroy the enemy’s carrier ship while protecting your own. The game features a very extensive ship customization -
Stats
One of the 3 basic ressources. - Not using all of your Weight Capacity gives a bonus to Ammunitions Capacities equal to half the percentage of unused Weight. - Having an excess of Weight inflicts penalties to -
Traits
Traits can be very complex and some parts can have more than one Traits. So, here's everything you need to know about Traits: Some gunship parts give your gunship temporary bonuses or penalties which -
Gunship Parts
A valid gunship can be constituted of between 10 to 13 different gunship parts, because the Add-On and Wing Weapons are optional. Here's the complete list of Gunship Parts by species with all -
Carrier Ship Parts
Destroying Carrier Parts is the main objective of the game! Here are some explanations about how they work and what happens when they get destroyed. First of all, every Carrier Part has adurability of 10000 -
Hangar
The Hangar is where you build and customize your Gunships. This is where you see your collections of gunship parts and where you'll spend a lot of time metagaming;) There's a total of -
Economic System
In GoD Factory: Wingmen, the universal currency is called Credits. Credits are awarded in 3 different ways through the game: 1- A considerable amount of Credits can be gained by completing all tutorial steps (around -
Match Rules
The goal of the game is to be the first team to take down the enemy's Carrier Ship. To do so, you must destroy Carrier Parts. Each Carrier Ship has 7 Integrity Points, and -
Damage Types (synthesis)
This page is a Synthesis. For detailed informations, see the Damage Types page. -
Progression System
There are multiple layers of progression for the player to evolve in. Here's the relation between the different layers of the progression system: - Score earned by playing is transformed into Credits and Mastery points -
Carrier Ship Parts (synthesis)
This page is a Synthesis. For detailed informations, see the Carrier Ship Parts page. -
Arrow
Increases Handling while boosting. Mk1: Handling+195 Mk2: Handling+218 Mk3: Handling+263 Mk4: Handling+323 -
Tank
Design Notes This body will allow to build a much more resilient human gunship than the average, but will cut your speed considerably, making it very hard to reach above 1000, where the Forward Dash -
Hawk
Design Notes This body is the base for the fastest human ships. Building your gunship with this starting point allow to reach the highest Speed stat possible in the game, at a point you won -
Prophet
Design Notes This body greatly improves the cooldown of your abilities, but offers more average stats, being more vulnerable against combos and negative effects than other bodies. It also grants less "profit" than other bodies -
Remote Decoy
Creates a copy of your gunship which you control trajectory. Your original gunship slows down and flies straight forward in the meantime. The decoy appears as an additional enemy for your opponents. It fires with -
Hacking Bots
When this ability is used, you have to keep enemy gunships within your Targeting Area and within 400 units without being interrupted. - Enemies kept during 3 seconds are afflicted with Radar Jam; - Enemies kept during -
Calamity Switch
Activating this ability switches between the Alpha and the Omega modes. ---ALPHA--- An aura with a radius of 100 units granting Reflect Damage by 10% to allied gunships within range including yourself. -
Sentries
You deploy a machine gun sentry, which becomes active after 5 seconds. This sentry automatically attacks enemy gunships within its range. It disappears 21 seconds after it started firing or if it runs out of -
Docking Bay
The Docking Bay is where you start the game and where you go back when you run out of Ammo or run low on Shields. Each player brings 2 ships to the fight and can -
CHAIN Teleport
Teleports your gunship 65 units forward 3 times, with a small delay between jumps to adjust your trajectory. It leaves a distortion blast at the end of each jump. This blast has a radius of -
Optimization Program
Activating this ability grants you: All Resistances+10 Duration: 18 secs - As long as the bonus is active on any player, its allies within 100 units receive it as well. - Allies can also transmit that
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