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File:GoD Factory Wingmen - Astronomical Conflict Trailer-0
Music: Astronomical Conflict by Neon Insect http://neoninsect.de/home/ Game website: http://www.godfactorygame.com Dev Blog: http://ninedotsstudio.com -
File:GoD Factory Wingmen - Steam - New Maps (Update 1.1 Trailer)
Galaxy Update 1.1 is now available! Enjoy 3 New Maps with unique gameplay features: - Magma Battlefield: capture Plasma Emitters to create a fiery zone which damages enemy ships. - Ice Quarry: capture Recharge Stations to -
File:GoD Factory Wingmen - PC - 2 for 1 (Preorder Trailer)
Your Ships. Your Team. Your Victories. GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intensely tactical 4 vs 4 player matches. This unique blend of competitive multiplayer and tactical -
File:GoD Factory Wingmen Reveal Trailer-0
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=134884522 Kickstarter: http://www.kickstarter.com/projects/ninedots/god-factory-wingmen Music: Horizon by Geoplex, go check out his facebook page: www.facebook.com/Geoplex -
File:GoD Factory Wingmen Reveal Trailer
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=134884522 Kickstarter: http://www.kickstarter.com/projects/ninedots/god-factory-wingmen Music: Horizon by Geoplex, go check out his facebook page: www.facebook.com/Geoplex -
How to Get Started?
Don't underestimate this GoD Factory: Wingmen is a complex game with a fast, but deep and really fun learning curve which takes some getting used to. Grasping all of the intended mecanisms from doing -
Damage Types
Basic Damage represents damage dealt by weapons and abilities. All primary sources of damage in the game has at least 1 Basic Damage Type. Each Basic Damage Type has a corresponding resistance, which reduces incoming -
Species
In the God Factory universe, there is a multitude of existing Species... Much more than that actually, but in the game, there are 4 which are playable: -
GoD Factory: Wingmen Wiki
GoD Factory: Wingmen is a team based competitive space combat simulator in which the goal is to destroy the enemy’s carrier ship while protecting your own. The game features a very extensive ship customization -
Stats
One of the 3 basic ressources. - Not using all of your Weight Capacity gives a bonus to Ammunitions Capacities equal to half the percentage of unused Weight. - Having an excess of Weight inflicts penalties to -
Traits
Traits can be very complex and some parts can have more than one Traits. So, here's everything you need to know about Traits: Some gunship parts give your gunship temporary bonuses or penalties which -
God Factory Wingmen Wiki:Templates
Wiki templates provide a means to insert the same content over and over in different (or the same) pages. This saves editors the hassle of duplicating the same text again and again, and also helps -
Gunship Parts
A valid gunship can be constituted of between 10 to 13 different gunship parts, because the Add-On and Wing Weapons are optional. Here's the complete list of Gunship Parts by species with all -
Carrier Ship Parts
Destroying Carrier Parts is the main objective of the game! Here are some explanations about how they work and what happens when they get destroyed. First of all, every Carrier Part has adurability of 10000 -
Hangar
The Hangar is where you build and customize your Gunships. This is where you see your collections of gunship parts and where you'll spend a lot of time metagaming;) There's a total of -
Economic System
In GoD Factory: Wingmen, the universal currency is called Credits. Credits are awarded in 3 different ways through the game: 1- A considerable amount of Credits can be gained by completing all tutorial steps (around -
Match Rules
The goal of the game is to be the first team to take down the enemy's Carrier Ship. To do so, you must destroy Carrier Parts. Each Carrier Ship has 7 Integrity Points, and -
Damage Types (synthesis)
This page is a Synthesis. For detailed informations, see the Damage Types page. -
Progression System
There are multiple layers of progression for the player to evolve in. Here's the relation between the different layers of the progression system: - Score earned by playing is transformed into Credits and Mastery points -
Carrier Ship Parts (synthesis)
This page is a Synthesis. For detailed informations, see the Carrier Ship Parts page. -
Arrow
Increases Handling while boosting. Mk1: Handling+195 Mk2: Handling+218 Mk3: Handling+263 Mk4: Handling+323 -
Tank
Design Notes This body will allow to build a much more resilient human gunship than the average, but will cut your speed considerably, making it very hard to reach above 1000, where the Forward Dash -
Hawk
Design Notes This body is the base for the fastest human ships. Building your gunship with this starting point allow to reach the highest Speed stat possible in the game, at a point you won -
Prophet
Design Notes This body greatly improves the cooldown of your abilities, but offers more average stats, being more vulnerable against combos and negative effects than other bodies. It also grants less "profit" than other bodies -
Remote Decoy
Creates a copy of your gunship which you control trajectory. Your original gunship slows down and flies straight forward in the meantime. The decoy appears as an additional enemy for your opponents. It fires with
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